Zombie Ate Neighbors Cheat Game Genie

The following are known Game Genie Codes for Zombies Ate My Neighbors on SEGA Genesis.

  • Hello everybody and welcome back to another SNES Hidden Gems Walkthroughs with cheats episode! Today I will introduce an awesome arcade game: Wild Guns! This is my first time to play it though.
  • Welcome to our collection of Zombies ate my Neighbors, cheats, cheat codes, wallpapers and more for GB. Visit our dedicated Zombies ate my Neighbors message board to discuss this game with other members. Check back for more Zombies ate my Neighbors cheats to be posted.
  • Zombies Ate My Neighbors for Genesis cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need.
  • IF ZOMBIES EAT 1 VICTIM, GAME IS OVER Effect. Zombies Ate My Neighbors Source. Official Code - ggsnes.txt Code 39. D921-1DD4 Effect. Continue with 1/2.
  • Official Game Genie Codes; DB66-4DD4: Start with 10 lives D166-4DD4: Start with 7 lives DD66-4DD4: Start with 1 life 82AA-CF07: Infinite lives DD30-1FA7: Infinite weapons DB6B-4F04: Start with 9 first aid kits instead of 1 DD6B-4DA4: Start with 50 shots in squirtgun DD6B-4D64: Start with 100 shots in squirtgun D96B-4DA4: Start with 550 shots in.

Zombies Ate My Neighbors – Game Genie Codes The following are known Game Genie Codes for Zombies Ate My Neighbors on SEGA Genesis. Start With 10 Lives BF2T-AABJ Start With 7 Lives A32T-AABJ Start With 1 Life AB2T-AABJ Infinite Lives A47A-AA6W Start With 50 Shots In Starting Weapon GK2T-AAB4 Start With 100 Shots In Starting. Zombies Ate My Neighbors – Game Genie Codes The following are known Game Genie Codes for Zombies Ate My Neighbors on Super Nintendo (SNES). Start With 10 Lives DB66-4DD4 Start With 7 Lives D166-4DD4 Start With 1 Life DD66-4DD4 Infinite Lives 82AA-CF07 Infinite Weapons DD30-1FA7 Start With 9 First-Aid Kits DB6B-4F04 Start With 50 Shots.

Zombie Ate Neighbors Cheat Game Genie 2020

  1. Start With 10 Lives
    BF2T-AABJ
  2. Start With 7 Lives
    A32T-AABJ
  3. Start With 1 Life
    AB2T-AABJ
  4. Infinite Lives
    A47A-AA6W
  5. Start With 50 Shots In Starting Weapon
    GK2T-AAB4
  6. Start With 100 Shots In Starting Weapon
    NV2T-AAB4
  7. Start With 500 Shots In Starting Weapon
    8V2T-ACB4
  8. Start With 900 Shots In Starting Weapon
    TV2T-AGB4
  9. Start With Soda Pop Cans Instead Of Squirt Guns
    JK2T-AAB6
  10. Infinite Weapons Once You Have At Least 1
    AMWA-AA88
  11. Start With Speed Shoes Instead Of A First-Aid Kit
    LK2T-AACJ
  12. Start With 1/2 Health
    AZ2T-AAA6
  13. Continue With 1/2 Health
    A1ET-AAHL
  14. Almost Infinite Health
    AL8T-AA3G
  15. Start With 9 First-Aid Kits Instead Of 1
    BF2T-AACG
  16. Infinite Keys Once You Have At Least One
    AMVA-AA4G
  17. Package Of Squirt Guns Worth 999
    694T-AGFL
  18. Package Of Soda Pop Cans Worth 99
    NS4T-AAF0
  19. Fire Extinguishers Worth 99 On Pick Up
    NS4T-AAFN
  20. Each Key Worth 9 On Pick Up
    BH5A-AAAR
  21. Start On Level 2
    AK0A-AAB2
  22. Start On Level 3
    AP0A-AAB2
  23. Start On Level 4
    AV0A-AAB2
  24. Start On Level 5
    AZ0A-AAB2
  25. Start On Level 6
    A30A-AAB2
  26. Start On Level 7
    A70A-AAB2
  27. Start On Level 8
    BB0A-AAB2
  28. Start On Level 9
    BF0A-AAB2
  29. Start On Level 10
    BK0A-AAB2
  30. Start On Level 11
    BP0A-AAB2
  31. Start On Level 12
    BV0A-AAB2
  32. Start On Level 13
    BZ0A-AAB2
  33. Start On Level 14
    B30A-AAB2
  34. Start On Level 15
    B70A-AAB2
  35. Start On Level 16
    CB0A-AAB2
  36. Start On Level 17
    CF0A-AAB2
  37. Start On Level 18
    CK0A-AAB2
  38. Start On Level 19
    CP0A-AAB2
  39. Start On Level 20
    CV0A-AAB2
  40. Start On Level 21
    CZ0A-AAB2
  41. Start On Level 22
    C30A-AAB2
  42. Start On Level 23
    C70A-AAB2
  43. Start On Level 24
    DB0A-AAB2
  44. Start On Level 25
    DF0A-AAB2
  45. Start On Level 26
    DK0A-AAB2
  46. Start On Level 27
    DP0A-AAB2
  47. Start On Level 28
    DV0A-AAB2
  48. Start On Level 29
    DZ0A-AAB2
  49. Start On Level 30
    D30A-AAB2
  50. Start On Level 31
    D70A-AAB2
  51. Start On Level 32
    EB0A-AAB2
  52. Start On Level 33
    EF0A-AAB2
  53. Start On Level 34
    EK0A-AAB2
  54. Start On Level 35
    EP0A-AAB2
  55. Start On Level 36
    EV0A-AAB2
  56. Start On Level 37
    EZ0A-AAB2
  57. Start On Level 38
    E30A-AAB2
  58. Start On Level 39
    E70A-AAB2
  59. Start On Level 40
    FB0A-AAB2
  60. Start On Level 41
    FF0A-AAB2
  61. Start On Level 42
    FK0A-AAB2
  62. Start On Level 43
    FP0A-AAB2
  63. Start On Level 44
    FV0A-AAB2
  64. Start On Level 45
    FZ0A-AAB2
  65. Start On Level 46
    F30A-AAB2
  66. Start On Level 47
    F70A-AAB2
  67. Start On Level 48
    GB0A-AAB2
  68. Start On Bonus Level – Son Of Dr. Tongue
    GK0A-AAB2
  69. Start On Bonus Level – Day Of The Tentacle
    GP0A-AAB2
  70. Start On Bonus Level – Someplace Very Warm
    GV0A-AAB2
  71. Start On Bonus Level – Curse Of The Pharaohs
    GZ0A-AAB2
  72. Start On Bonus Level – Mushroom Men
    G30A-AAB2
  73. Start On Bonus Level – Cheerleaders Vs The Monsters
    G70A-AAB2
  74. Start On Credit Level – Monsters Among Us
    GF0A-AAB2
  75. Hold Down “A” And Press “B” To Use New Weapon

  76. Start With Bazookas
    JB2T-AAB6
  77. Start With Tomatoes
    JV2T-AAB6
  78. Start With Fire Extinguishers
    HB2T-AAB6
  79. Start With Ice Pops
    J32T-AAB6
  80. Start With Martian Bubble Guns
    HK2T-AAB6
  81. Start With Weed-Eaters
    HV2T-AAB6
  82. Start With Ancient Artifacts
    H32T-AAB6
  83. Start With Plates
    KK2T-AAB6
  84. Start With Silverware
    KV2T-AAB6
  85. Start With Footballs
    K32T-AAB6
  86. Hold Down “A” And Press “C” To Use New Weapon

  87. Start With A Monster Potion
    LV2T-AACJ
  88. Start With A Ghost Potion
    L32T-AACJ
  89. Start With A Random Potion
    MB2T-AACJ
  90. Start With A Pandora’s Box
    NB2T-AACJ
  91. Start With A Skeleton Key
    NK2T-AACJ
  92. Start With A Decoy
    NV2T-AACJ
  93. Infinite Special Items Once You Have at Least 1
    DDXT-AA2G
    Note: This does not include keys.

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for SEGA Genesis / Mega Drive

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Zombies Ate My Neighbors

Also known as: Zombies (EU/AU)
Developer: LucasArts
Publisher: Konami
Platform: SNES
Released in US: July 19, 1993
Released in EU: January 27, 1994

This game has hidden developer credits.
This game has unused graphics.
This game has unused items.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has regional differences.

To do:
Document the European 'Monsters' prototype.

Zombies Ate My Neighbors is a quirky, off-beat top-down action game featuring weird weapons, laughably cliche monsters, and some really brutal level design.

Zombie Ate Neighbors Cheat Game Genie
  • 2Unused & Dummied Out Items
  • 6Unused Sound Effects
  • 7Regional Differences

Development Credits

Located at 0x88007 is some copyright text crediting the sound driver to David Warhol.

Unused & Dummied Out Items

Several items and one weapon are unused, but unfortunately most of them have no function.

Banana

Game Genie code: BBF2-FE88

The banana is functionally identical to the popsicle weapon, and uses the same graphics. In the final version, only the HUD icon (left) still remains, but a sprite-based 'pick-up' version (right) exists in the prototype.

However, graphics for the banana still exist in the ROM. These graphics are used for the banana in the prototype; the popsicle uses the banana graphics too. In the prototype, the banana is functionally identical to the tomato.

Grey Potion

Game Genie code: BBFF-9288

This grey potion is functionally identical to the mystery potion already used in the game.

Machine

Nirvana game of life cheat death. Game Genie code: BBF4-9A88

This odd machine can't be used at all, and has no apparent function other than taking up inventory space. The graphic does, however, resemble the in-game radar, and perhaps at one point in development the radar was only accessible by using this item in particular.

Paint Can

While this is technically used, it's never visible through normal play. This graphic is used for the flamethrower weapon pickup, which is hidden inside of a wall that conceals the player. The original purpose of this graphic may have been different, however, as it's also found in the prototype, which has no flamethrower.

A HUD icon for the paint can also exists in the prototype (above, right), but doesn't seem to correspond to any item you can add to your inventory.

Yellow Potion

Game Genie code: BBFF-9378

This item has no function -- it cannot be used.

Unused Level Palette

This snowy winter version of the standard neighborhood palette is never used. Change address F9271 from 8E to 91 to apply this palette to the first level, Zombie Panic.

Unused Level Bonus

This text appears in the ROM at address 14CC5:

While partially coded in, this bonus was never finished. It would grant 1000 points when a certain number of Blob monsters are destroyed. The Blob monsters can only be destroyed with cold weapons.

Unused Music

Zombies Ate My Neighbors Cheats Game Genie Snes

Zombies Ate My Neighbors contains one unused music track. Change ROM address F9292 from 06 to 0A to alter the music in Zombie Panic to this track.

This piece is used in the prototype 'Monsters' ROM, where it plays in an early version of The Son of Dr. Tongue.

Unused Sound Effects

To hear these sound effects in-game, change ROM address 54C3 from 0D to the appropriate value.

Sound 01

A very strange sound, and the first sound by ID.

Sound 0C

This sound is used in the prototype as the menu selection noise. It goes unused in the final version.

Sound 1C

This was almost certainly meant to be used for the flying saucer, but in the final version the flying saucer is silent. Thankfully.

Regional Differences

Title Screen

North America
Europe

A simple title change. Maybe the title was too extreme for certain European countries, since it sounds cannibalistic.

Chainsaw Maniac

North America
Europe

The Chainsaw Maniac enemy was redesigned into an equally insane Canadian lumberjack in the European version. Surprisingly, it made the transition rather well, behaving identically in both versions. Some related sound effects and text (such as stage names and a bonus related to it) were modified accordingly. (e.g. the 'Chainsaw Begone Bonus' became 'Axeman Begone Bonus'.) This may have been done to prevent comparisons with Leatherface from The Texas Chain Saw Massacre, which was banned in England, West Germany, and other European countries.

North America
Europe

The Maniac's graphics on the Player Select and High Score screen were also updated to reflect their redesign.

Zombie Ate Neighbors Cheat Game Genie Code

Game Over

North America
Europe

The Game Over screen is colored differently between versions: in the American version, the overlay is a purple color, while the European version uses a green color. This may have been done simply to make the letters stand out, as purple is not a terribly offensive color.

High Score Screen

North America
Europe

The European High Score screen has a rather lazy orange border for some reason. This may have been done to obscure the monsters in the background.

Zombie Ate Neighbors Cheat Game Genie Codes

The Zombies Ate My Neighbors series
SNESZombies Ate My Neighbors • Ghoul Patrol
GenesisZombies Ate My Neighbors

Zombie Ate Neighbors Cheat Game Genie Free

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